Monday 28 April 2014

Concept Art Part 6

Here we see an evolution of the creatures main forms, with the distinct shapes becoming more defined. Remembering the Sathanas back from my design research I'm trying to design it so that the creature can be broken up into its big distinct shapes, and that those shapes are easy to read and help to create a distinct silhouette.

I'm pleased with where the design is going, and I feel that in these concepts It has started to take on both the more creepy aspects aswell as the more graceful aspects of the earlier designs.

Although I will need to move onto creating the character in 3D very soon to make sure I have the time.
However first Id like to do a few more sketches and a close up, detailed concept of the creatures head.




Saturday 19 April 2014

Concept Art Part 5

Things just got creepy!
Yes, in these images the design has definitely taken a turn for the darker and more disturbing. Mainly due to the fact that I have been using a lot of references from Dead Space, and one particular image is what inspired the original design. Anyway these were meant to serve as a demonstration of the creatures mouth, and how its head splits open to reveal it. The mouth itself was based on the Gulper Eel, a huge maw that's capable of devouring large prey.

Now I aim to refine this direction a bit more and try to blend it with the more graceful aesthetic of the previous images, as that was kind of the point of the creature. A graceful elegant creature with a hidden, more disturbing, face. Although these concepts have given me ideas for design solutions aswell as successfully giving me a direction for the more creepy aspects to this creature.

I found some new reference going forward, one of which is the Glaucus Atlanticus slug. Its a very beautiful creature and is part of my design reference now aswell for this project.
Also referencing the Fringe Head fish. I do believe they provide some useful solutions for resolving the design of this creature.






Concept Art Part 4

Continuing to evolve the look of the creature, with more garish colours this time.
This piece has helped me to visualise some of the finer points in the design of the creatures head & neck structure. Particularly just how its "hood" wraps around the form. Also nailed down a few other aspects of the design, such as the eyes and how the head & hair flow back into the neck/hood structure. The front of the neck is becoming clearer aswell in this one.

Concept Art Part 3

Two images this time, one of the creatures underwater, illustrating how they should look graceful when in motion. Also, hopefully, showing off the subtle bio-luminescence present within them. Although this is further illustrated in the second image, in which the creatures are washed up on the beach. This is somewhat inaccurate, as these creatures are able to walk on the land.